Elf Ranger

Description:

Name:
Class: Ranger
Race: Elf
Level: 1
XP: 0
NLXP: 200

STR: 12 +1
DEX: 17 +3
CON: 14 +2
INT: 10 +0
WIS: 14 +2
CHA: 10 +0

AC:
Init: +3
Speed: 35
Size: Medium
Languages: Common, Elvish

HP: 12
Hit Dice: 1d10
Saving Throws: DEX and WIS

Proficiency Bonus: +1
Skills: Animal Handling, Athletics, Nature, Perception, Stealth, Survival, Intimidation
Proficiency: Martial Weapons, Simple Weapons, Light Armor, Medium Armor, Shields, Dice

Weapons/Armor:
Items: An insignia of rank, a trophy taken from a fallen enemy, a set of bone dice or deck of cards, a set of common clothes, and a belt pouch
Treasure:
Coins: 200 Gold, 0 Silver, 0 Copper

Class Features:

  • Tracking
    • You can spend 1 minute to track other creatures.
    • You succeed automatically, except in the following circumstances:
      • More than 24 hours have passed since the creatures passed.
      • The creatures intentionally obscured their trail.
      • Weather, such as snow or heavy rain, has obscured the trail.
      • The terrain, such as a river or hard rock, makes discerning a trail difficult.
      • Many creatures have traveled through the area, such as along a road or inside a city.
    • In such circumstances, a successful Wisdom check against a DC set by the DM is required to track.
    • If you track successfully, you discern whether creatures have passed through the area within 100 feet of you.
    • You learn the number of creatures and their sizes, when they passed through, and the direction they were traveling.
    • Based on the age and arrangement of the tracks, you can tell the difference
      between separate groups.

Racial Traits:

  • Fey Ancestry:
    • You have advantage on saving throws against being charmed, and magic cannot put
      you to sleep.
  • Keen Senses.
    • You have advantage on Wisdom (Perception) checks.
  • Low-Light Vision.
    • You can see in dim light as well as you do in bright light.
  • Mask of the Wild.
    • You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • Trance.
    • You do not need to sleep.
    • Instead, you meditate deeply for 4 hours a day.
    • After resting in this way, you gain the same benefit as a human does from 8 hours of sleep.

Spell DC:
Spells:

Bio:

Elf Ranger

Dawn's Light dmamedeo Bobac